Building intelligent solutions where AI meets 3D visualizationโ20+ years evolving from creative coding to deep learning, always finding simple paths through complex technologies.
AI/ML:
- PyTorch, Lightning, Transformers, Torch Geometric
- Graph Neural Networks, Attention Mechanisms, MoE Architectures
- Local Inference: Ollama, llama.cpp, GGUF, 4-bit Quantization
- Computer Vision: OpenCV, Torchvision, 3D Deep Learning
Engineering:
- Python (since 2004) | C++ (since 2004) | CUDA | Rust (learning)
- Blender Python API | Unreal Engine | AR/VR
- FastAPI | Docker | Edge Deployment
- torch-relativistic: Physics-inspired neural network components
- pydeevo: Neural architecture search & hyperparameter optimization
- marimo-flow: Interactive ML notebooks with MLflow integration
- bpy-widget: Interactive Blender 3D viewport for notebooks
- illustris: Enhanced tools for cosmological simulation data
- qwen3-coder-30b: 256k context with tool support
- qwen3-coder-30b-1m: 1M token context variant
- gemma-3n: Edge-optimized with tool calling
Effekt-Etage (2022-2024): Pipeline Developer
- Unreal Engine C++ development for Adidas VR Studio & VW Streaming Configurator
- Python REST APIs & Unreal Engine scripting
- Full-stack development (TypeScript, Node.js, Vue.js)
- Docker containerization & virtual development environments
Volkswagen Group R&D (2008-2022): Technical Specialist โ Lead
- Digital Twin & Visualization: Lead for Audi A8 Digital Twin, RTT DeltaGen expert
- VR/AR Development: Unity real-time visualizations, VR designer
- Systems & Tools: IC IDO, Autodesk VRED, 3ds Max - configuration & optimization
- Knowledge Transfer: Trained students, PhDs, and colleagues in immersive technologies
- Research Support: System calibration, study supervision, data pipeline development
- Project Management: Cross-departmental coordination, release management
Journey: 3D Artist โ VR Designer โ System Architect โ Pipeline Developer โ AI Engineer
Virtual-Pix (2007-2008): Digital Artist
- 3D animations & visual effects
- Transitioned from IT to creative technology
Multi Media BBS (2004-2007): IT System Kaufmann
- First programming: C++, Python via Blender 3D (Python API & Game Engine)
- Early game modding experience
- Foundation in both business IT and creative coding
Notable Projects:
- Adidas VR Virtual Photostudio (NVIDIA Feature)
- Volkswagen 3D Streaming Configurator
- Graph-based Code Understanding: Enhancing LLMs with structural code representations
- Extreme Context Windows: Practical applications of 1M+ token contexts
- Physics-Informed Neural Networks: Bridging physical laws with deep learning
- 3D Vision & Scientific Visualization: From cosmology to manufacturing
- AI Engineering Studies (Digethics, 2025)
- European Art Designer (EPZ/Virtual-Pix, 2008)
- IC.IDO Certifications (ICIDO GmbH, 2008-2009)
- VDP Support (ITIL 2nd Level)
- IDO:Package, Animation, Reflect, Explore, Flexible, Ergonomics
- Media Technology Specialization (Crestron, 2009)
- IT System Kaufmann (Multi Media BBS, 2004-2007)
- Self-taught developer since 2004 - started with Blender scripting
- Journey: IT โ 3D Artist โ VR Designer โ System Architect โ AI Engineer
- Core Principles:
- "Simple solutions with new technologies"
- "Code is truth" โ no legacy, only modern APIs
- Clean code advocate: KISS, explicit > implicit
BPY Widget - Interactive Blender 3D viewport for Jupyter/Marimo notebooks
Real-time Eevee rendering with Python API access
"Breaking complexity down to simple solutions"