Tags: bobisme/msh
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v0.7.0: bone weight preservation, multi-mesh viewer, clean pipeline fix - Add --preserve-weights flag to simplify, voxel, and clean commands that transfers bone weights from input to output via nearest-vertex lookup, preserving JOINTS_0/WEIGHTS_0/skin/animations in GLB output - Extend GLB writer with full skin data support: joint nodes, inverse bind matrices, per-vertex joint indices and weights, animation clips - Viewer: default to first mesh when GLB has multiple meshes instead of erroring; N/P keys to cycle through meshes; show mesh name in UI - Fix clean pipeline: simplify voxel output even with small holes instead of falling back to direct QEM on the original non-manifold mesh - Suppress baby_shark panic output during catch_unwind fallback paths Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
v0.6.0: skeleton animation, BVH overlay, sprite sheets, texture rende… …ring Add skeletal animation playback with GPU skinning, BVH motion capture overlay with automatic joint matching, standalone BVH viewer, sprite sheet atlas rendering, GLB baseColorTexture with UV mapping, and --no-center/--scale/--animation/--frame/--frames/--angles flags. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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