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Build cross-platform desktop apps with JavaScript, HTML, and CSS
Godot Engine – Multi-platform 2D and 3D game engine
ClickHouse® is a real-time analytics database management system
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, in…
PlayStation 4 emulator for Windows, Linux and macOS written in C++
Notepad++ official repository
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
A brief computer graphics / rendering course
The official GitHub mirror of the Chromium source
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Event-driven network library for multi-threaded Linux server in C++11
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
RenderDoc is a stand-alone graphics debugging tool.
Hello AI World guide to deploying deep-learning inference networks and deep vision primitives with TensorRT and NVIDIA Jetson.
搞定C++:punch:。C++ Primer 中文版第5版学习仓库,包括笔记和课后练习答案。
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Piccolo (formerly Pilot) – mini game engine for games104
A Detailed Cplusplus Concurrency Tutorial 《C++ 并发编程指南》
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
One stop solution for all Vulkan samples
C++高性能分布式服务器框架,webserver,websocket server,自定义tcp_server(包含日志模块,配置模块,线程模块,协程模块,协程调度模块,io协程调度模块,hook模块,socket模块,bytearray序列化,http模块,TcpServer模块,Websocket模块,Https模块等, Smtp邮件模块, MySQL, SQLite3, ORM,Red…
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
A beautiful stack trace pretty printer for C++
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.