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written in GLSL
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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Shader that "emulates" the rendering style of ps1
A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.