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59 results for source starred repositories written in Rust
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A refreshingly simple data-driven game engine built in Rust

Rust 42,968 4,217 Updated Nov 7, 2025

💡 Experimental real-time global illumination renderer 🦀

Rust 5,194 194 Updated Jul 7, 2025

2D and 3D physics engines focused on performance.

Rust 4,873 302 Updated Nov 7, 2025

Linear algebra library for Rust.

Rust 4,513 519 Updated Nov 5, 2025

Zero-copy deserialization framework for Rust

Rust 3,627 195 Updated Nov 6, 2025

A high performance rust-powered UI layout library

Rust 2,761 153 Updated Nov 5, 2025

Vulkan bindings for Rust

Rust 2,137 213 Updated Nov 5, 2025

Inspector plugin for the bevy game engine

Rust 1,486 219 Updated Oct 22, 2025

Official Rapier plugin for the Bevy game engine.

Rust 1,469 273 Updated Aug 7, 2025

This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/

Rust 1,226 300 Updated Oct 13, 2025

A tilemap rendering crate for bevy which is more ECS friendly.

Rust 1,161 225 Updated Oct 12, 2025

a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast

Rust 1,056 63 Updated Oct 27, 2025

Pathfinding library for rust

Rust 1,001 86 Updated Nov 7, 2025

A straightforward stateful input manager for the Bevy game engine.

Rust 864 147 Updated Nov 3, 2025

Server/Client network library for multiplayer games with authentication and connection management made with Rust

Rust 843 97 Updated Oct 11, 2025

A networking library to make multiplayer games for the Bevy game engine

Rust 831 96 Updated Nov 3, 2025

Blazingly fast retained layout engine for Bevy ECS.

Rust 812 36 Updated Oct 20, 2025

Draw 2D shapes in Bevy

Rust 790 103 Updated Oct 18, 2025

Bevy Scripting Plugin

Rust 565 49 Updated Nov 7, 2025

Pathfinding using Polyanya

Rust 441 32 Updated Nov 3, 2025

Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`

Rust 432 33 Updated Apr 20, 2024

Pathfinding on NavMeshes for Bevy

Rust 397 41 Updated Oct 27, 2025
Rust 332 78 Updated Oct 25, 2025

Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.

Rust 324 37 Updated Sep 28, 2025

A fully featured DSL for writing shaders/GPU-pipelines in Rust

Rust 307 6 Updated Oct 17, 2025

Reads files from the Tiled editor into Rust

Rust 292 111 Updated Sep 14, 2025

Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable

Rust 242 26 Updated Mar 9, 2023

Generate voxel block meshes in Rust.

Rust 233 27 Updated May 9, 2024

Tweak a Rust value directly in the source code

Rust 198 7 Updated Apr 9, 2025

A framework for saving and loading application state in Bevy.

Rust 190 19 Updated Aug 19, 2025
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