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fix: check for GO existence before sending message (#80)
The camera was calling `msg.post(sender, MSG_SHAKE_COMPLETED) without
checking if sender is still present at that point. Since this is a
callback, the shake can end at a point in time where the sender is no
longer alive.
Sample error produced when this happens below :
`ERROR:GAMEOBJECT: Instance '/instance80' could not be found when
dispatching message 'shake_completed' sent from game:/camera#script`
Co-authored-by: berru <berru@riseup.net>
Updated camera.lua (#73)
Sorted a issue where it used DISPLAY_WIDTH instead of DISPLAY_HEIGHT for vertical camera shaking
Co-authored-by: Mobjunk <34821598+Mobjunk@users.noreply.github.com>
Implement frustum culling (#54)
Not sure this fits your style @britzl but I figured I'd at least get the ball rolling. I assume passing frustum to a project <1.3.1 just has no effect?