Starred repositories
Clone a voice in 5 seconds to generate arbitrary speech in real-time
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
Sarasa Gothic / 更纱黑体 / 更紗黑體 / 更紗ゴシック / 사라사 고딕
어느 플랫폼에서든 사용할 수 있는 system-ui 대체 글꼴 | A system-ui alternative font for all cross-platform
optimized screen-space ambient occlusion, cache-aware hbao
C99, header-only framework for games and multimedia applications
A single-header ANSI C immediate mode cross-platform GUI library
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
VASE renderer is a polyline and curve renderer on OpenGL.
Open source c++ skeletal animation library and toolset
A cheatsheet of modern C++ language and library features.
A very simple real-time Vulkan 3D game engine
Generates random, pixel planets. Built in LibGDX. Inspired by https://managore.itch.io/planetarium
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)
Vulkan best practice for mobile developers
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
An implementation of Faster R-CNN applied to vehicle detection.
OpenGL sample for shader-based occlusion culling
shared source code and resources needed for the samples to run