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Lists (12)
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3ds Homebrew
Android Stuff
C++ dev libs
Game Decomps
Godot stuff
Godot engine edits, cool projects, modules, etc.Hardware
Physical things (i.e. PCBs, mods)PlayStation Homebrew
Sonic stuff
Sonic related stuffStars
Gets your Miiverse service token and param pack from whatever Miiverse instance you have (most likely Pretendo) and saves it to your SD
willll / Saturn-SDK-GCC-SH2
Forked from vbt1/Saturn-SDK-GCC-SH2A cross-compiled verison of GCC (targeted at Hitachi SH-2) for creating SEGA Saturn homebrew games
SlaveDriver Engine for Sega Saturn GPL Source Code
Fast linear algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast).
A modern, user friendly, generic, type-safe and fast C99 container library: String, Vector, Sorted and Unordered Map and Set, Deque, Forward List, Smart Pointers, Bitset and Random numbers.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A curated list of Multiplayer Game Network Programming Resources
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Faster enum reflection for C++17 since I don't want to wait for C++26 reflection.
Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
SSNTails / d32xr
Forked from viciious/d32xrSonic Robo Blast 2 for the Sega 32X
Free 2D graphics engine with raster effects for retro/classic style game development
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
A library for encoding, decoding, and manipulating audio files from video games.
A triangle stripping implementation dating from the NVIDIA GeForce 2 era.
An open-source, Classic-inspired 3D Sonic framework
First demo using the primary DMAC of the VME/DSP over the PSP's Media Engine, transferring data betwen DSP buffers and main memory
Generates Ghidra Function ID databases from Xbox 360 SDK setup executables
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games