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Lists (13)
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3ds Homebrew
Android Stuff
C++ dev libs
Game Decomps
Godot stuff
Godot engine edits, cool projects, modules, etc.Hardware
Physical things (i.e. PCBs, mods)PlayStation Homebrew
Sega Homebrew
Homebrew stuff for sega consolesSonic stuff
Sonic related stuffWii U dev libs
Development tools, libraries, etc. for Wii U homebrewWii U Example Code
So much example code, so little actual documentationWii U Homebrew
Everything Wii U Homebrew relatedXbox Homebrew
Stars
A Remake of the MegaCD Connect BD Logic Board, Targeting the 315-5477 (MCE V1) MegaCD
Shadow the Hedgehog: Uncut & Reloaded
Ghidra script for automatic class reconstruction from GHS Wii U binaries.
tiny math and image processing in C
List of Dirty, Naughty, Obscene, and Otherwise Bad Words
The repo is finally unlocked. enjoy the party! The fastest repo in history to surpass 100K stars ⭐. Join Discord: https://discord.gg/5TUQKqFWd Built in Rust using oh-my-codex.
The age verification status of Open Source Operating Systems
A clean, easy-to-use C++ wrapper around the ffmpeg libraries
Standalone example of PVR DMA rendering for KOS.
Rust workspace of crates which interact with Blam! files from Halo engine games.
Master programming by recreating your favorite technologies from scratch.
A series of tools for exporting 3D models for the 32X
A curated list of project-based tutorials in C
2D physics header-only library for videogames developed in C using raylib library.
N64 Game-Engine and Editor using libdragon & tiny3d
Dreamcast to USB Gamepad Converter for Raspberry Pi Pico
A Script that built a toolchain of Mingw32 with msvcrt/msvcrt-os ONLY - from source
A simple and easy-to-use library to enjoy videogames programming
a build setup, resource converter and gameplay loop driver for the dreamcast
A multi-platform capture and display program for the https://3dscapture.com/ N3DSXL, 3DS and DS Capture Cards written in C++. Also supports IS Nitro devices, IS TWL Capture, Partner CTR Capture, Op…
Universal controller firmware core for adapters and custom controllers.
Two-Level Segregated Fit memory allocator implementation.
SaturnMath++ is a C++23 library dedicated to Sega Saturn hardware, offering essential mathematical operations tailored for fixed-point arithmetic and geometric calculations.
PSP Media Engine's Cracking the Unknown: The Virtual Mobile Engine (VME), the specialized move instructions, bitstream, and local DMACs, as well as the VLD unit and H.264 decoder