Highlights
- Pro
Stars
KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
TTToolbox provides useful helper scripts to automate your character integration workflows in Unreal Engine
Concepts on my journey to use Lyra as a basis for games
Link Archive plugin for Obsidian
🗃 Open source self-hosted web archiving. Takes URLs/browser history/bookmarks/Pocket/Pinboard/etc., saves HTML, JS, PDFs, media, and more...
Explanation of SketchUp's colorization algorithm
Sync notes between local and cloud with smart conflict: S3 (Amazon S3/Cloudflare R2/Backblaze B2/...), Dropbox, webdav (NextCloud/InfiniCLOUD/Synology/...), OneDrive, Google Drive (GDrive), Box, pC…
Generative Agents: Interactive Simulacra of Human Behavior
Working, locally-running, low-cost implementation of Generative Agents: Interactive Simulacra of Human Behavior.
A library for rendering vector shapes using the Bevy game engine
Official Rapier plugin for the Bevy game engine.
Inspector plugin for the bevy game engine
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Simple integration of a Tokio runtime into a Bevy app for background processing.
A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.
Awesome list of resources for Game Engine Development.
An Open-Ended Embodied Agent with Large Language Models