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RenderDoc is a stand-alone graphics debugging tool.

C++ 10,585 1,613 Updated Apr 9, 2026

Unity-Shader-Superb-Practice

GLSL 84 33 Updated Apr 4, 2018

🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.

C++ 53,118 2,357 Updated Apr 2, 2026

FBX File Format Converter

C++ 224 24 Updated Nov 30, 2021

OpenGL ES hardware capability viewer for Android

Java 27 11 Updated Apr 13, 2023

C++ port of the OpenGL hardware capability viewer

C++ 122 31 Updated Dec 1, 2025

LLVM AMDGPU Assembler Helper Tools

CMake 113 20 Updated Jun 15, 2017

Public GPU docs

27 12 Updated Jan 7, 2017

Lua 5.1.4版本代码注释

C 395 154 Updated Feb 9, 2025

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

C++ 1,036 135 Updated Oct 5, 2025

The Vulkan API Specification and related tools

JavaScript 3,238 526 Updated Apr 10, 2026

NoteBook

1 Updated Feb 11, 2022

NanoRT, single header only modern ray tracing kernel.

C++ 1,117 94 Updated Oct 1, 2025

DFG LUT generator

C++ 56 11 Updated Nov 7, 2017

Mitsuba 2: A Retargetable Forward and Inverse Renderer

C++ 2,071 264 Updated Aug 22, 2022

BRDF Explorer

C++ 2,247 379 Updated Apr 21, 2023

Main Web Site (Online Books)

HTML 10,282 989 Updated Apr 1, 2026

This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Walter, Steve Marschner, Ravi Ramamoorthi.

C++ 43 10 Updated Mar 14, 2019

Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline

C# 1,174 287 Updated Oct 24, 2025

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

C++ 12,390 2,948 Updated Aug 6, 2024

Demo Project using the Universal RP from Unity3D

C# 1 1 Updated Dec 16, 2020

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,062 1,210 Updated Sep 3, 2023

💎 Ray tracing gem shader for Unity

C# 250 32 Updated Jan 10, 2022

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…

C++ 1,100 127 Updated Jul 10, 2024

微专业: 吴恩达 深度学习工程师 作业

Jupyter Notebook 211 115 Updated Feb 17, 2018

吴恩达老师的机器学习课程个人笔记

HTML 36,661 11,170 Updated Aug 25, 2025