Starred repositories
RenderDoc is a stand-alone graphics debugging tool.
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
OpenGL ES hardware capability viewer for Android
C++ port of the OpenGL hardware capability viewer
LLVM AMDGPU Assembler Helper Tools
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
The Vulkan API Specification and related tools
NanoRT, single header only modern ray tracing kernel.
Mitsuba 2: A Retargetable Forward and Inverse Renderer
This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Walter, Steve Marschner, Ravi Ramamoorthi.
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Demo Project using the Universal RP from Unity3D
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
微专业: 吴恩达 深度学习工程师 作业