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Stars
Skills for Real Engineers. Straight from my .claude directory.
Entity-level git merge driver. Resolves false conflicts git invents when independent agents edit the same file. ~95% reduction vs. line-based merge.
cuda-oxide is an experimental Rust-to-CUDA compiler that lets you write (SIMT) GPU kernels in safe(ish), idiomatic Rust. It compiles standard Rust code directly to PTX — no DSLs, no foreign languag…
A webtrees 2.1/2.2 custom module to provide OAuth 2.0 single sign on (SSO) with authorization providers
A Claude skill that writes the accurate prompts for any AI tool. Zero tokens or credits wasted. Full context and memory retention
A common windowing interoperability library for Rust
State of the art RDO BC1-7 GPU texture encoders
📊 Show Contributors-like Reviewers graphs for any repo
A small test framework to write your own test harness that looks and behaves like the built-in test harness used by `rustc --test`
Rust implementation of SPIR-V module processing functionalities
Rust library for fast image resizing with using of SIMD instructions.
Adobe's reference implementation of the OpenPBR BSDF
An implementation of the Roberts quasirandom sequence
A Claude Code skill for GPU frame debugging with RenderDoc via rdc-cli
🦀 Find the minimum supported Rust version (MSRV) for your project
darktable is an open source photography workflow application and raw developer
Easy to integrate memory allocation library for Direct3D 12
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
Quickly find bottlenecks in Rust - one profiler for CPU, time, memory, and async code.
GUI for D3d12info combined with GPU hardware database