Building on Mac OSX, I've run into this error...
In file included from /Users/ryanbartley/Documents/glTF/FBX2GLTF/FBX-glTF/IO-glTF/glslShader.cpp:22:
/Users/ryanbartley/Documents/glTF/FBX2GLTF/FBX-glTF/IO-glTF/glslShader.h:51:7: error: class member cannot be redeclared
void appendCode (const utility::char_t *format, ...) ;
^
/Users/ryanbartley/Documents/glTF/FBX2GLTF/FBX-glTF/IO-glTF/glslShader.h:50:7: note: previous declaration is here
void appendCode (const char *format, ...) ;
^
/Users/ryanbartley/Documents/glTF/FBX2GLTF/FBX-glTF/IO-glTF/glslShader.cpp:96:18: error: redefinition of 'appendCode'
void glslShader::appendCode (const utility::char_t *format, ...) {
^
/Users/ryanbartley/Documents/glTF/FBX2GLTF/FBX-glTF/IO-glTF/glslShader.cpp:83:18: note: previous definition is here
void glslShader::appendCode (const char *format, ...) {
Building on Mac OSX, I've run into this error...