Stars
DreamUV - 3D viewport UV editing tools for Blender
It implements the Augmented Vertex Block Descendent (AVBD) algorithm, bringing the concepts from the original 2D demo into a fully 3D environment.
Demonstration showing real time effects and application of the "Jump Flood Algorithm"
A flexible training-free diffusion-based method for generating tileable image sets, including self-tiling images, stochastic self-tiling images, and Wang tile textures.
A cross-platform implementation of various reaction-diffusion systems and PDEs.
VortexNet: Neural Computing through Fluid Dynamics
This repository contains the implementation of **Alternators**, a novel family of generative models for time-dependent data.
his code computes surface parameterizations that map infinitesimal axis-aligned squares in the plane to infinitesimal rectangles on the surface.
Clone a voice in 5 seconds to generate arbitrary speech in real-time
Basic implementation of path traced volumetrics
A Non-Euclidean Rendering Engine for 3D scenes.
Projects motion of pixels to a voxel
Cross-platform compute shader engine
Run shaders on the CPU to debug them easily (in javascript!!)
A framework for rapid prototyping and development of real-time rendering techniques.
Pure C# 3D real time physics simulation library, now with a higher version number.
an intro to digital feedback systems using openFrameworks and glsl
Instant neural graphics primitives: lightning fast NeRF and more
Plenoxels: Radiance Fields without Neural Networks
Fork/clone of https://bitbucket.org/jthlim/impulsetracker // Full source code for Impulse Tracker, including sound drivers, network drivers, and some supporting documentation // IMPORTANT: This is …