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Commits on Oct 25, 2021
10.0.1 dist files
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fix a regression (crash) with undefined reference in the minified ES6 module
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dependencies update
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version bump (minor version, bug fix)
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Commits on Oct 23, 2021
fix package name
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10.0 dist files
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Commits on Oct 22, 2021
Update README.md
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Commits on Oct 21, 2021
remove reference to the previous init (Jay) function
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remove more unnecessary function bind
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fix ImageLayer still being registered on context loss event, after being destroyed
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Commits on Oct 20, 2021
dependencies update
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NPM dependencies update
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Commits on Oct 19, 2021
calling `flipX/Y()` without argument will now flip the renderable as one would expect
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Update CHANGELOG.md
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Update README.md
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v10.0 dist files update
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simplify base GUI Object following previous code rewrite on Renderable inheritance tree
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Commits on Oct 18, 2021
tweaks & fixes to game related events
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remove obsolete me.state callbacks on stage change
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Commits on Oct 17, 2021
Revert "optimize clone function for Polygon and Line object"
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fix potential invalid reference to this
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optimize clone function for Polygon and Line object
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comment fix
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prevent `points` array reallocation in case of multiple call to setVertices
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remove one more unnecessary local reference to this
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fix more circular dependencies
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useless variable/config setttings
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Commits on Oct 16, 2021
Update rollup.config.js
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fix call to wrong event object
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[#1057] minPubSub event based implementation has been replaced by a nodeJS event emitter based implementation
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Commits on Oct 15, 2021
Update CHANGELOG.md
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add a few new system event at the beginning and end of the both the update and draw loop
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Commits on Oct 14, 2021
Update README.md
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move the debugPanel to the new es6 boilerplate, and the particle debug panel together with the particle editor
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NPM dependencies update
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