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AI agent toolkit: coding agent CLI, unified LLM API, TUI & web UI libraries, Slack bot, vLLM pods

TypeScript 6,832 708 Updated Feb 5, 2026

Compact Poisson Filters for Fast Fluid Simulation

HLSL 81 7 Updated Jun 28, 2025

Convert glTF extras to Bevy Components using reflection

Python 251 17 Updated Feb 4, 2026

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 425 27 Updated Dec 14, 2024

High performance lock free MPMC channel in under 200 LOC

Zig 13 Updated Feb 1, 2026
Rust 7 Updated Jan 28, 2026

embedded-graphics backend for Ratatui

Rust 1,087 28 Updated Feb 4, 2026

Asynchronous GPU readback implementation for Unity on Metal (macOS/iOS)

C++ 52 5 Updated Nov 4, 2021

P2P Rollback Game Networking SDK

C++ 24 6 Updated Jan 26, 2026

A neat packet processing/forwarding program I made for a gaming community I used to be a part of. Includes many features such as rate limiting, A2S caching, and more!

C 36 1 Updated Dec 14, 2023

Writing eBPF in Zig

Zig 226 11 Updated Feb 4, 2026

XDP example programs

C 55 4 Updated Apr 5, 2024

A curated list of Multiplayer Game Network Programming Resources

C 8,377 527 Updated Jan 5, 2026

A simple mesh network communications app powered by the Reticulum Network Stack.

JavaScript 774 64 Updated Nov 27, 2025

Run Zig on esp-idf (Xtensa/RISC-V)

Zig 2 Updated Nov 2, 2025

The cryptography-based networking stack for building unstoppable networks with LoRa, Packet Radio, WiFi and everything in between.

Python 4,370 279 Updated Jan 25, 2026

experimenting with rendering

Zig 3 Updated Dec 15, 2025

Generate SPIR-V bytecode from an operation graph

Rust 72 2 Updated Feb 20, 2020

simple visualizer for rapid prototyping

C++ 14 4 Updated Jul 8, 2023

A collection of daily coding challenges designed to help you master idiomatic Go through deliberate, repetitive practice.

Go 2,056 149 Updated Jan 23, 2026

An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …

C++ 541 42 Updated Dec 7, 2025

General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor

Go 4,150 159 Updated Feb 5, 2026

[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

C++ 901 127 Updated Oct 24, 2025

Data oriented application framework written in Zig (ECS). Very similar API to Bevy

Zig 27 2 Updated Jan 20, 2026

Single-header, cross-platform libraries for game development

C 483 32 Updated Feb 4, 2026

An interactive cheatsheet tool for the command-line

Rust 16,702 533 Updated Oct 14, 2025

A very fast implementation of tldr in Rust.

Rust 5,877 142 Updated Jan 25, 2026

Vulkan binding generator for Zig

Zig 773 87 Updated Feb 2, 2026

This fork of the canonical git mirror of the LLVM subversion repository adds (e)Z80 targets. Please refer to the wiki for important build instructions.

C++ 167 18 Updated Jun 6, 2025

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 9,559 650 Updated Jan 30, 2026
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