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Starred repositories
AI agent toolkit: coding agent CLI, unified LLM API, TUI & web UI libraries, Slack bot, vLLM pods
Compact Poisson Filters for Fast Fluid Simulation
Convert glTF extras to Bevy Components using reflection
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Asynchronous GPU readback implementation for Unity on Metal (macOS/iOS)
A neat packet processing/forwarding program I made for a gaming community I used to be a part of. Includes many features such as rate limiting, A2S caching, and more!
A curated list of Multiplayer Game Network Programming Resources
A simple mesh network communications app powered by the Reticulum Network Stack.
Run Zig on esp-idf (Xtensa/RISC-V)
The cryptography-based networking stack for building unstoppable networks with LoRa, Packet Radio, WiFi and everything in between.
A collection of daily coding challenges designed to help you master idiomatic Go through deliberate, repetitive practice.
An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
Data oriented application framework written in Zig (ECS). Very similar API to Bevy
Single-header, cross-platform libraries for game development
An interactive cheatsheet tool for the command-line
A very fast implementation of tldr in Rust.
jacobly0 / llvm-project
Forked from llvm/llvm-projectThis fork of the canonical git mirror of the LLVM subversion repository adds (e)Z80 targets. Please refer to the wiki for important build instructions.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.