Stars
PyTorch implementations of algorithms from "Reinforcement Learning: An Introduction by Sutton and Barto", along with various RL research papers.
Code accompanying the blog post on bvh construction.
Automatically exported from code.google.com/p/opencl-book-samples
Simple OpenCL examples for exploiting GPU computing
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
stb single-file public domain libraries for C/C++
Tiny but powerful single file wavefront obj loader
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
End-To-End Molecular Dynamics (MD) Engine using PyTorch
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".
Fluid simulation engine for computer graphics applications
A simple and easy-to-use library to enjoy videogames programming