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Thingsboard White-Labeling for CE using Reverse-proxy static asset override via location + alias.

Go 19 2 Updated May 12, 2026

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 10,504 725 Updated Jun 14, 2026

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…

C++ 3,047 266 Updated Jun 14, 2026
Python 14 3 Updated May 25, 2026

Bluetooth gamepad, mouse and keyboard support for ESP32 and PicoW

C 1,080 140 Updated Jan 22, 2026

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

C++ 942 103 Updated Aug 15, 2022

Advanced Material Rendering with Displacement Ray Tracing and Multiple Scattering

C++ 5 Updated Dec 8, 2025

From scratch whitted-style raytracer using the C++ Standard Library. Implemented advanced rendering features including distributed ray tracing (soft shadows, depth of field, motion blur), Blinn-Pho…

C++ 1 Updated Feb 11, 2026

WebGL Heightmap Pathtracing using Quadtree Displacement Mapping

JavaScript 25 1 Updated Dec 6, 2023

Projective Displacement Mapping

C++ 7 1 Updated Nov 28, 2025

Bulldozer is a pipeline designed to extract a Digital Terrain Model (DTM) from a Digital Surface Model (DSM).

Python 39 7 Updated Apr 10, 2026

Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery

Python 879 99 Updated Mar 18, 2026

TeleSculptor: Aerial Photogrammetry Application powered by KWIVER

C++ 648 150 Updated May 22, 2024

Techniques for deep learning with satellite & aerial imagery

10,179 1,642 Updated Jun 7, 2026

Monocular depth algorithms for satellite imagery

Python 16 1 Updated Jun 20, 2025

Code of "2022.3D Multi-Object Tracking in Point Clouds Based on Prediction Confidence-Guided Data Association(PC3T)"

Python 10 Updated Jun 16, 2022

A Tightly-Coupled System for LiDAR-Inertial Odometry and Multi-Object Tracking.

C++ 123 14 Updated Jul 8, 2024

Sum of sines and fft fluid simulation with a physically based water shader

C# 551 48 Updated Dec 30, 2023

FidelityFX Super Resolution

C 2,164 172 Updated May 22, 2022

DLSS Super Resolution and DLSS Frame Generation via Streamline

C++ 30 Updated Aug 27, 2025

MapAnything: Universal Feed-Forward Metric 3D Reconstruction

Python 3,492 262 Updated Jun 3, 2026

Scene as Occupancy and Reconstruction: A Comprehensive Dataset for Unstructured Scene Understanding

Python 17 Updated Jul 4, 2025

A Vulkan volumetric path tracer

C++ 10 Updated Mar 3, 2025

Jsonnet - The data templating language

Jsonnet 7,518 474 Updated Mar 30, 2026

💡 Experimental real-time global illumination renderer 🦀

Rust 5,335 203 Updated Jul 7, 2025

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 340 34 Updated May 15, 2024

WebGL2.0 3D Engine - Global Illumination - RayTracing

TypeScript 347 15 Updated Nov 3, 2022

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

CMake 336 31 Updated Mar 1, 2026

RTX Global Illumination (RTXGI)

C++ 847 76 Updated Feb 5, 2024

A high speed C++17 Vulkan game engine

C++ 1,996 166 Updated Sep 21, 2023
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