Stars
Thingsboard White-Labeling for CE using Reverse-proxy static asset override via location + alias.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
Bluetooth gamepad, mouse and keyboard support for ESP32 and PicoW
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
MatForge / MatForge
Forked from nvpro-samples/vk_gltf_rendererAdvanced Material Rendering with Displacement Ray Tracing and Multiple Scattering
From scratch whitted-style raytracer using the C++ Standard Library. Implemented advanced rendering features including distributed ray tracing (soft shadows, depth of field, motion blur), Blinn-Pho…
WebGL Heightmap Pathtracing using Quadtree Displacement Mapping
Bulldozer is a pipeline designed to extract a Digital Terrain Model (DTM) from a Digital Surface Model (DSM).
Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery
TeleSculptor: Aerial Photogrammetry Application powered by KWIVER
Techniques for deep learning with satellite & aerial imagery
Monocular depth algorithms for satellite imagery
Code of "2022.3D Multi-Object Tracking in Point Clouds Based on Prediction Confidence-Guided Data Association(PC3T)"
A Tightly-Coupled System for LiDAR-Inertial Odometry and Multi-Object Tracking.
Sum of sines and fft fluid simulation with a physically based water shader
DLSS Super Resolution and DLSS Frame Generation via Streamline
MapAnything: Universal Feed-Forward Metric 3D Reconstruction
Scene as Occupancy and Reconstruction: A Comprehensive Dataset for Unstructured Scene Understanding
💡 Experimental real-time global illumination renderer 🦀
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
WebGL2.0 3D Engine - Global Illumination - RayTracing
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache