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Enables 6 degrees of freedom control for the viewport camera in the Godot editor.
soswow / fit-curve
Forked from volkerp/fitCurvesJavaScript implementation of Philip J. Schneider's "Algorithm for Automatically Fitting Digitized Curves" from the book "Graphics Gems". Converted from Python implementation.
WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A framework for rapid prototyping and development of real-time rendering techniques.
vinnyhorgan / nanovg
Forked from memononen/nanovgantialiased 2d vector drawing library.
An unofficial Rive runtime with Rive Renderer integration for Godot 4
An addon allowing variable previews for .gdshader files.
Simple, cross-platform library to handle multiple mice.
A cross-platform gltf model viewer made by Godot 4
N64 Game-Engine and Editor using libdragon & tiny3d
360 degree rendering with various projections in Godot
Documenting obscure technical shader knowledge (mostly VRChat specific)
Pico GPU is a 300KB memory GPU intended to learn, experiment and have fun with shaders and sound synthesis.
HLSL/GLSL library for debugging shaders
A compiler for GDScript that compiles it into machine code.
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
A vector graphics application for structured SVG editing, available on all major desktop platforms and on web. Currently in late alpha.