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Use this job type to schedule main-thread depends on your other jobs and which do NOT Complete.
A Unity library for common movement AI
A high-performance alloc free c# Jobscheduler.
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example …
An Asset Dependency Graph for Unity
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam participation and learning.
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…
Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
Multi-platform .NET bindings to the Ultralight project.
A versatile Unity scroll view component that enables highly flexible animations.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
A demo implementation of Unity Entity Component System with NavMesh
A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).
OpenGL ES2 movie texture using AVAssetReader