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Starred repositories
Torch implementation of neural style algorithm
Face recognition with deep neural networks.
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN) for character-level language models in Torch
Facebook AI Research Sequence-to-Sequence Toolkit
棋牌的胡牌算法,包括麻将、跑胡子、扑克。实现 lua 、c++ 、c# 、golang 、js 、java 、python 版本。( Mahjong algorithm )
Modified implementation of DCGAN focused on generative art. Includes pre-trained models for landscapes, nude-portraits, and others.
The original code from the DeepMind article + my tweaks
A torch implementation of http://arxiv.org/abs/1511.06434
Tree-structured Long Short-Term Memory networks (http://arxiv.org/abs/1503.00075)
Implements an efficient softmax approximation as described in the paper "Efficient softmax approximation for GPUs" (http://arxiv.org/abs/1609.04309)
source code for the paper Deep Knowledge Tracing
Code for Kaggle-CIFAR10 competition. 5th place.
Simple Baseline for Visual Question Answering
Capsule network with variations. Originally proposed by Tieleman & Hinton : http://www.cs.toronto.edu/~tijmen/tijmen_thesis.pdf
FDF files for relaxation, PDOS and Denchar calculations in SIESTA 4.0.2 version as well as 4.1v and PSML supported version
Work in progress. Read at your own risk.
Code use for Galaxy Zoo competition on kaggle
Interfacing SIESTA to Lua scripts using the flook code