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A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
An AI Engine where I implemented various AI Agent/NPC behaviors, including Dynamic Movement, A* & Dijkstra pathfinding algorithms, Abstraction Schemes like Tilegraphs, and Decision-Making behavior.