Front-end Developper
SFCC • Design systems
-
Freelance
- Paris, France
- http://www.clementducerf.com
- https://www.behance.net/clementducerf
- @ClementDucerf
Stars
5
stars
written in C++
Clear filter
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.