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Starred repositories
A meta-language for Go that adds Result types, error propagation (?), and pattern matching while maintaining 100% Go ecosystem compatibility
This repository integrates Lottie into Godot with state-machines
Godot Plugins for Apple APIs for GameCenter, StoreKit2, Sign-in With Apple on MacOS and iOS.
Fabric is an open-source framework for augmenting humans using AI. It provides a modular system for solving specific problems using a crowdsourced set of AI prompts that can be used anywhere.
Javascript, Node, Typescript, React, React Native client library SDK for Ably realtime messaging service
A visual debugger for Godot's signals. Plugin for Godot 4.3+
🏆🏅 Create and manage achievements through an in-engine editor and display them in your game!
Godot plugin that adds logging similar to Log4J, but in GDScript.
A faster code formatter for GDScript and Godot 4
A plugin for Godot that allows for more complex and visually attractive panel designs without creating textures.
Godot IDE Extension: This plugin makes the Godot editor comparable to other editors, adding functionality similar to other IDEs on the market without the need for external elements. This plugin doe…
Web based localization tool with tight version control integration.
alex9978 / scatter2d
Forked from HungryProton/scatterGodot engine addon to randomly fill an area 2d with props or other scenes
N.E.K.O., an AI-native metaverse that nurtures digital creatures and yearns to understand, connect, and grow with us.
LimboAI - Behavior Trees and State Machines for Godot 4
Adds Resource Crops, Armor, Tools, and other cool things!
Indentation-based ClojureScript dialect in Rust and compiling to JavaScript ES Modules
Minecraft 启动器 Plain Craft Launcher(PCL)。
An automatic, real-time dual-grid tileset system for Godot
Procedural generation algorithms and demos for the Godot game engine
⚔️ A plugin for Godot to create your gameplay systems in a Godot way.
A research prototype of a human-centered web agent
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A powerful nonlinear dialogue system for Godot
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Switch and track your input sources with ease ✨
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
A simple, high-quality voice conversion tool focused on ease of use and performance.