Game Engine & Graphics Programmer passionate about rendering tech, AI systems, and performance-oriented architecture.
| Project | Highlights | Tech |
|---|---|---|
| Computer Graphics Demo | HLSL shaders, Post-processing effects | C# MonoGame HLSL |
| 2D C++ Engine | Custom SDL2-based engine | C++ SDL2 |
| A Star Pathfinding | Custom grid-based implementation | C# Unity |
| Project | Description | Tech Stack |
|---|---|---|
| Dungeon CEO | Victorian dungeon management sim | C# Unity ShaderGraph |
| Pokรฉmon Look-Up | Location-based catching + PlayFab | C# Unity PlayFab |
| Lucid Dream | 3D puzzle game (20-day jam) | C# Unity |
| Slayer | Action combat game with dynamic gameplay | C++ Unreal |
| Traveller's Quest | Adventure RPG with exploration mechanics | C++ Unreal |
| Project | Features | Tech |
|---|---|---|
| Hide-and-Seek AI | Type-safe FSM, A* Pathfinding | C# Unity |
| Steering Behaviors | Seek/Flee/Arrive/Wander | C# Unity |
| FSM AI Demo | NavMesh integration | C# Unity |
| Behaviour Tree AI Demo | Enemy Partrol and Find | C# Unity |
| Project | Features | Tech |
|---|---|---|
| Space Invader Clone | JSON-configurable entities | C++ OOP |
| Shader Showcase | Post-processing stack, Normal mapping | HLSL Render Targets |
| Project | Highlights | Tech |
|---|---|---|
| Space Shooter MP | Custom C++ engine, Client-server model, Client-side prediction | C++17 Asio UDP |
| Realm of Titan | Unity Multiplayer VR game(PC player VS VR player) | C# Networking VR AI |
Specializations
Rendering Pipelines Shader Programming AI Architecture ECS/DOTS Performance Optimization Linear algebra
- Advanced Rendering: Implementing PBR materials in HLSL
- AI Research: Exploring utility-based AI for strategy games
- Performance: Optimizing ECS architectures for VR projects
- Tooling: Developing custom shader debug visualization tools
Computer Graphics Demo
Implemented real-time post-processing effects including:
- Dynamic wave distortion (
amplitude/frequencycontrol) - Multi-pass rendering pipeline
- Material system with normal/specular mapping
- Interactive parameter tuning via WinForms UI
- ๐ผ Open to: Graphics programming roles, engine development positions
- ๐ฎ Passionate About: Rendering tech, AI systems, performance-critical code
- ๐ง Email: your.email@domain.com
- ๐ฆ Twitter: @yourhandle
"From low-level graphics to high-level AI - let's build immersive worlds together!" ๐โจ