Skip to content

conal/shady-gen

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

39 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Shady is a high-performance implementation of functional graphics, in the heritage of Pan and Vertigo. The components are as follows:

Shady has been sitting on the shelf for a few years while I've been waiting for a cross-platform, GHCi- and OpenGL-friendly low-level GUI library in the Haskell ecosystem.

The rendering part appears to be broken currently. Last time I tried, I got a segfault, presumably in an OpenGL call. I guess something changed in the OpenGL bindings.

I'm much stronger with language, library, and compiler design than with complex, low-level libraries like OpenGL. I would love help getting things working again. In particular, I want to overhaul the OpenGL part (in shady-render). This part was written long ago when Haskell OpenGL bindings lacked several key abilities, so I used glew bindings by Ivan Tomac.

About

Functional GPU programming - DSEL & compiler

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 3

  •  
  •  
  •