Tags: coppolaemilio/godot
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Bump version to 3.4-stable \o/ After the decision to continue feature development for the `3.x` branch alongside the `master` branch for Godot 4.0, we released 3.3-stable in April 2021. 6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone for Godot 3, with a ton of improvements and fixes to make it a great option for use in production while we wait for Godot 4.0! A big thankyou to all contributors who work tirelessly on our two parallel development branches and made this stable 3.4 release possible.
Bump version to 3.3.4-stable Thanks to all contributors! <3
Bump version to 3.3.3-stable Thanks to all contributors! <3
Bump version to 3.3.2-stable Fixes a few regressions in 3.3.1-stable, and includes some additional bug fixes. See the CHANGELOG.md for details. Thanks to all contributors! <3
Bump version to 3.3.1-stable Almost exclusively bug fixes, see the CHANGELOG.md for details. Thanks to all contributors! <3
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