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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
An open source re-implementation of RollerCoaster Tycoon 2 🎢
cross-platform (Qt), open-source (GPLv3) video editor
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
A generic post-processing injector for games and video software.
Lightweight, cross-platform & full-featured shader IDE
Remote-control of OBS Studio through WebSocket
Windows kernel-mode driver emulating well-known USB game controllers.
Qt Node Editor. Dataflow programming framework
Libre music sequencer for desktop and mobile platforms
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
Advanced Docking System for Qt
[ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Live shader coding tool and Shader Showdown workhorse
Crinkler is an executable file compressor (or rather, a compressing linker) for compressing small 32-bit Windows demoscene executables. As of 2020, it is the most widely used tool for compressing 1…
A graphical music editor. A next generation tracker.
Fast O(1) offset allocator with minimal fragmentation
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Window and GUI system based on Dear ImGui from OCornut