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Pull requests: cryscan/bevy-hikari

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Pull requests list

force bvh 0.7.1
#94 by the-ssd was merged May 5, 2023 Loading…
Lbvh: Pass 2
#86 by cryscan was merged Nov 23, 2022 Loading…
Lbvh: Pass 1
#85 by cryscan was merged Nov 21, 2022 Loading…
Position miss threshold.
#84 by cryscan was merged Nov 19, 2022 Loading…
Material Preparation Rework
#83 by cryscan was merged Nov 18, 2022 Loading…
Have an option to totally turn off indirect lighting.
#82 by cryscan was merged Nov 17, 2022 Loading…
Make clippy happy...
#81 by cryscan was merged Nov 16, 2022 Loading…
Do not randomize lifetime...
#79 by cryscan was merged Nov 16, 2022 Loading…
Have an option for infinite lifetime.
#78 by cryscan was merged Nov 16, 2022 Loading…
Add FXAA support.
#77 by cryscan was merged Nov 16, 2022 Loading…
Randomize lifetime and spatial reuse.
#76 by cryscan was merged Nov 16, 2022 Loading…
Use fibonacci spiral in spatial reusing.
#75 by cryscan was merged Nov 15, 2022 Loading…
Make use of max reservoir lifetime
#74 by trsh was merged Nov 15, 2022 Loading…
Use input radiance as indirect reservoir target.
#73 by cryscan was merged Nov 15, 2022 Loading…
Faster 2-bounce indirect lighting.
#72 by cryscan was merged Nov 15, 2022 Loading…
Use smooth bevy cameras.
#71 by cryscan was merged Nov 15, 2022 Loading…
Restore scene example window resolution.
#70 by cryscan was merged Nov 14, 2022 Loading…
Pack and basic update of reservoir lifetime.
#69 by cryscan was merged Nov 14, 2022 Loading…
Allow navigation in examples.
#68 by cryscan was merged Nov 14, 2022 Loading…
Use hikari's own render graph.
#67 by cryscan was merged Nov 14, 2022 Loading…
Enable direct light control and inspector in examples.
#66 by cryscan was merged Nov 14, 2022 Loading…
Reorder render passes.
#65 by cryscan was merged Nov 13, 2022 Loading…
Add an option to remove bevy's main pass.
#64 by cryscan was merged Nov 13, 2022 Loading…
Add simple-3 bloom screnshot.
#63 by cryscan was merged Nov 13, 2022 Loading…
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