Stars
Isaac Lab API, powered by MuJoCo-Warp, for RL and robotics research
Official implementation of the paper: LessMimic: Long-Horizon Humanoid Interaction with Unified Distance Field Representations
Unified framework for robot learning built on NVIDIA Isaac Sim
ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.
OmniControl: Control Any Joint at Any Time for Human Motion Generation, ICLR 2024
The official PyTorch implementation of the paper "Human Motion Diffusion Model"
Towards Safety Assured End-to-End Vision based Control for Autonomous Racing
Platform for General Robot Intelligence Development
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control
Running VLA at 30Hz frame rate and 480Hz trajectory frequency
X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real
UT-Austin-RPL / mimicdroid-robocasa
Forked from robocasa/robocasaMimicDroid: In-Context Learning for Humanoid Robot Manipulation from Human Play Videos
Code for DreamControl: Human-inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion
[IROS 2024] Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation. [CoRL 2024] OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
[L4DC 2026] "FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation"
[RSS 2025] "ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills"
Code for α-RACER: Real-Time Algorithm for Game-Theoretic Motion Planning and Control in Autonomous Racing using Near-Potential Function
Code for LATTE-MV: Learning to Anticipate Table Tennis hits from Monocular Videos
This repository contains the implementation for the paper "Revisiting Few Shot Object Detection with Vision-Language Models"