Stars
C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
A header-only compile-time Morton encoding / decoding library for N dimensions.
Открытое письмо специалистов IT-индустрии в защиту фигурантов «московского дела»
(CVPR 2019) Pseudo-LiDAR from Visual Depth Estimation: Bridging the Gap in 3D Object Detection for Autonomous Driving
Fully Convolutional Homography Estimation based on https://arxiv.org/abs/1709.03966
Python bindings for the Point Cloud Library (PCL)
Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk
Pampy: The Pattern Matching for Python you always dreamed of.
Research Pipeline for image masking/segmentation in Keras
C++ backend for the ipyvolume 3-D plotting library
3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL
C++ Library Manager for Windows, Linux, and MacOS
A benchmark to compare synchronization techniques for multicore programming
PDAL is Point Data Abstraction Library. GDAL for point cloud data.
A lean C++ library for working with point cloud data
Fast, orthogonal, open multi-methods. Solve the Expression Problem in C++17.
"Neural 3D Mesh Renderer" (CVPR 2018) by H. Kato, Y. Ushiku, and T. Harada.
Code etc for Hacker Dojo Deep Learning Study Group
A curated list of papers & resources linked to 3D reconstruction from images.
Log TensorBoard events without touching TensorFlow
A list of synthetic dataset and tools for computer vision
Universe: a software platform for measuring and training an AI's general intelligence across the world's supply of games, websites and other applications.
UnrealCV: Connecting Computer Vision to Unreal Engine
Plasma is an interactive disassembler for x86/ARM/MIPS. It can generates indented pseudo-code with colored syntax.
A Neural Net Training Interface on TensorFlow, with focus on speed + flexibility
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.