Rye Terrell
wwwtyro
I don't find anything as satisfying as making tools that people like to use.
MODAVIS
modavis-project
Digital Organology | Acoustics | MIR
GitHub for PhD-Project MODAVIS by Dominik Ukolov
Leipzig
Fares Schulz
faressc
Researcher at @tu-studio – Audio Communication Group
Technische Universität Berlin Berlin
Valentin Ackva
vackva
Audio Communication and Technology (M.Sc.) Student at Technical University of Berlin
Berlin
TJ DeVries
tjdevries
Software developer.
I like using Neovim (core team) and stream here: https://www.twitch.tv/teej_dv
Stephan Eckes
steckes
Rust and C++ Developer.
Focus on Audio.
Based in Berlin.
@ai-coustics Berlin, Germany
Jean-Michaël Celerier
jcelerier
https://sat.qc.ca tech dir.
@ossia lead dev : https://ossia.io
computer art engineering & research
@ossia Montréal
Timur Doumler
timuraudio
C++ developer. ISO C++ committee member, currently co-chair of SG21 (Contracts). Co-founder of music tech startup Cradle. he/him
Independent Espoo, Finland
Juanpe Bolívar
arximboldi
Postmodern C++, value-oriented design, interactive software, open-source strategy, functional programming, music tech.
CTO @bronze-dev Berlin, Germany
Max Kraan
mxkrn
Research software engineer | Building AI tools for music makers 🛠️ @koil-music @klay-music
Berlin
Shyamnath Premnadh
shyamnathp
Developer @pyside
- Background in C++, Python, and Machine Learning
-Occassional speaker at Tech Conferences
- Coder by day, chef by night, Anime enthusiast
The Qt Company Berlin
C++ Best Practices
cpp-best-practices
Tools and documents related to @lefticus's C++ Best Practices guidelines
United States of America
Nikolai Wuttke-Hohendorf
lethal-guitar
C++ engineer, lead developer on Duke Nukem 1&2 Remastered for Evercade. Likes reverse engineering and retro games, especially of the DOS variety.
Germany