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A brief computer graphics / rendering course
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Controlling up to three chains of 64x64, 32x32, 16x32 or similar RGB LED displays using Raspberry Pi GPIO
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Main development repository for Rigs of Rods soft-body physics simulator
Augmented Vertex Block Descent (AVBD) reference implementation
Basic cloth simulation using Verlet integration
Simple, open source, 2D impulse based physics engine for educational use.
Galaxy Engine is a fully interactive particle physics engine. Play with tens or hundreds of thousands of particles in real time
Basic renderer to be used as a starting project for the game physics book series
An example of how I like to architect applications in C++
A 3D Gravity Simulator made with OpenGL
A collection of C++ game engine architecture samples.
Its a program that finds the shortest sequence satisfying given constraints on a rubik cube. Useful to craft new solution strategies and understand the Rubik Cube better. Made with GraphicsCortex
xml parser implmentation without the c/cpp standard library (including malloc or new) for embedded systems
derkkek / ChaosModV
Forked from gta-chaos-mod/ChaosModVChaos Mod for Grand Theft Auto V