Stars
GTML - Godot Text Markup Language Build Godot 4 UI using HTML and CSS. Write menus, HUDs, and panels with familiar web syntax instead of the scene editor. Supports flexbox, gradients, hover states,…
Import a 3D Model and automatically assign and export animations
Flax Engine – multi-platform 3D game engine
Another kanban board plugin for the godot engine.
This is a collection of guides, from different developers, for use with setting up new cursor projects
Ultimate vibe coding full stack template with code context - Build better apps faster with less tokens with AI coding agents
Muneeb1195 / PixelSpace
Forked from Deep-Fold/PixelSpacePorted to Godot 4.3
I needed to edit many Resource files, so figured someone would too.
Tshmofen / waterways-net
Forked from Arnklit/WaterwaysA tool to generate river meshes with intergrated flow shader using Bezier curves for Godot 4.
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
A high performance, editable terrain system for Godot 4.
Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `unsafe` keyword for some workflows.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
A game written in ~1 day using zig and vulkan
A Godot 4.x plug-in that implements a rich and robust dynamic layout and sizing system for building user interfaces.
Experimental node-based software for procedural content generation
Lightweight, high-performance HTML renderer for game and app developers.