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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>FLASHMANIA | The Sensory Time Trial</title>
<link rel="stylesheet" href="/src/style.css">
</head>
<body>
<!-- Global Neon Starfield Grid Background -->
<div class="background-grid"></div>
<!-- Audio unlock prompt overlay -->
<div id="audio-prompt" class="overlay">
<div class="dialog">
<h1 class="glitch-text">FLASHMANIA</h1>
<p class="subtitle">A Sonic & Physics-Based Time Trial Experience</p>
<div id="sound-info-box">
<p>π <strong>This game relies heavily on real-time synthesized 3D audio cues.</strong></p>
<ul>
<li>Engine pitches rise as your speed builds.</li>
<li>Drifts produce aggressive high-frequency friction screeches.</li>
<li>Under-tire acoustics shift dynamically between premium asphalt hums, crunchy gravel (dirt), smooth silent-ice slides, and hollow wet plastic.</li>
</ul>
</div>
<button id="btn-unlock-audio" class="btn btn-primary">ENTER RACEWAY</button>
</div>
</div>
<!-- Main Menu -->
<div id="main-menu" class="screen active">
<div class="logo-container">
<h1 class="flash-logo">FLASH<span>MANIA</span></h1>
<p class="tagline">CHASING MILLISECONDS β’ SOLO TIME TRIAL β’ PURE PHYSICS</p>
</div>
<div class="menu-columns">
<div class="column left-col">
<h2>SELECT TRACK</h2>
<div id="track-list" class="styled-scroll list-container">
<!-- Tracks will be inserted here dynamically -->
</div>
</div>
<div class="column right-col">
<div id="track-details" class="details-panel">
<h3>TRACK DATA</h3>
<p id="details-empty">Select a track from the left to view metrics, targets & medals.</p>
<div id="details-content" class="hidden">
<h4 id="det-name">Track Name</h4>
<p id="det-desc">Track description goes here...</p>
<div id="det-personal-best">Personal Best: <span id="val-pb">--:--.---</span></div>
<div class="medals-grid">
<div class="medal-item bronze">
<div class="medal-badge">π₯</div>
<div class="medal-label">Bronze</div>
<div class="medal-time" id="det-bronze">--:--.---</div>
</div>
<div class="medal-item silver">
<div class="medal-badge">π₯</div>
<div class="medal-label">Silver</div>
<div class="medal-time" id="det-silver">--:--.---</div>
</div>
<div class="medal-item gold">
<div class="medal-badge">π₯</div>
<div class="medal-label">Gold</div>
<div class="medal-time" id="det-gold">--:--.---</div>
</div>
<div class="medal-item author">
<div class="medal-badge">π</div>
<div class="medal-label">Author</div>
<div class="medal-time" id="det-author">--:--.---</div>
</div>
</div>
<div class="menu-actions">
<button id="btn-play-track" class="btn btn-action">PLAY TRACK</button>
<button id="btn-play-ghost" class="btn btn-secondary">RACE VS MY GHOST (PB)</button>
</div>
</div>
</div>
<div class="editor-launcher-box">
<h3>CREATOR ZONE</h3>
<p>Design your own track using our Lego-style modular block system. Share or test your creations instantly!</p>
<button id="btn-open-editor" class="btn btn-secondary btn-full">OPEN TRACK EDITOR</button>
</div>
</div>
</div>
<!-- Instructions / Kinesthetics Help -->
<div class="instructions-panel">
<h3>KINESTHETICS & CONTROLS</h3>
<div class="controls-grid">
<div class="ctrl-entry"><strong>Accelerate:</strong> <kbd>W</kbd> or <kbd>β</kbd></div>
<div class="ctrl-entry"><strong>Steer:</strong> <kbd>A</kbd>/<kbd>D</kbd> or <kbd>β</kbd>/<kbd>β</kbd></div>
<div class="ctrl-entry"><strong>Brake / Reverse:</strong> <kbd>S</kbd> or <kbd>β</kbd></div>
<div class="ctrl-entry"><strong>Drift (Sharp asphalt curves):</strong> Tap <kbd>Space</kbd> or down axis while steering at speed</div>
<div class="ctrl-entry"><strong>Air Control:</strong> Tap <kbd>S</kbd> (Brakes) in mid-air to nose-dive car & land sooner to accelerate!</div>
<div class="ctrl-entry"><strong>Quick Respawn:</strong> <kbd>Backspace</kbd> / <kbd>Delete</kbd> / <kbd>Enter</kbd> (Instant restart to chase performance)</div>
</div>
</div>
</div>
<!-- Game Play Hub Screen -->
<div id="game-container" class="screen">
<canvas id="game-canvas"></canvas>
<!-- Overlay HUD -->
<div id="hud">
<!-- Top Bar: Clock and Race state -->
<div class="hud-top">
<div class="hud-time-container">
<span class="hud-label pin-top">TIME</span>
<span id="hud-timer" class="neon-number">00:00.000</span>
</div>
<div class="hud-checkpoint-container">
<span id="hud-checkpoint-text" class="hud-badge pink">LAP 1</span>
<span id="hud-pb-compare" class="hud-split">PB: --:--.---</span>
</div>
</div>
<!-- Center Overlay for Checkpoint split screens -->
<div id="hud-split-flash" class="hidden">
<h2 id="hud-split-delta" class="negative">+00.000</h2>
<p id="hud-split-desc">CHECKPOINT 1</p>
</div>
<!-- Left Bar: Active physics alerts and air-control helper -->
<div class="hud-left">
<div class="hud-element" id="hud-physics-surface">
<span class="hud-label">SURFACE</span>
<span id="hud-surface-val" class="hud-value shadow">ASPHALT</span>
</div>
<div class="hud-element" id="hud-physics-gimmick">
<span class="hud-label">EFFECT STATE</span>
<span id="hud-gimmick-val" class="hud-value neon-green">NORMAL</span>
</div>
<div class="hud-element" id="hud-gimmick-warning">
<div id="fragile-warning" class="hud-warning pulse hidden">β οΈ FRAGILE STEERING</div>
</div>
</div>
<!-- Right Bar: Air-control indicator and elevation gauge -->
<div class="hud-right">
<div class="hud-element elevation-gauge">
<span class="hud-label">ALTITUDE</span>
<div class="alt-bar-outer">
<div id="hud-alt-bar" class="alt-bar-inner" style="height: 0%"></div>
</div>
<span id="hud-alt-val" class="hud-value small">0m</span>
</div>
<div id="hud-state-airborne" class="hud-state-badge hidden pulse">AIRBORNE</div>
</div>
<!-- Bottom Dashboard: Speedometer & Controls feedback -->
<div class="hud-bottom">
<div class="controller-visualizer">
<div class="key-box key-w" id="key-accel">W</div>
<div class="key-gutter">
<div class="key-box key-a" id="key-steer-left">A</div>
<div class="key-box key-s" id="key-brake">S</div>
<div class="key-box key-d" id="key-steer-right">D</div>
</div>
</div>
<div class="speed-readout">
<div class="tachometer-svg">
<!-- Curved speed gauge visually matching RPM -->
<svg viewBox="0 0 100 50">
<path d="M10,45 A40,40 0 0,1 90,45" fill="none" stroke="rgba(255,255,255,0.1)" stroke-width="6"/>
<path id="speed-radial-bar" d="M10,45 A40,40 0 0,1 90,45" fill="none" stroke="var(--neon-blue)" stroke-width="6" stroke-dasharray="251" stroke-dashoffset="251"/>
</svg>
</div>
<div class="speed-numbers">
<span id="hud-speed-val" class="num font-digital">000</span>
<span class="unit">KM/H</span>
</div>
</div>
<div id="hud-ghost-tag" class="hud-ghost-active-badge hidden">π€ GHOST ACTIVE</div>
</div>
</div>
<!-- Fast Respawn Help Text -->
<div id="hud-respawn-hint">PRESS <kbd>BACKSPACE</kbd> TO QUICK RESTART RUN</div>
<!-- Esc Pause Menu -->
<div id="pause-menu" class="sub-overlay hidden">
<div class="dialog shadow-glow">
<h2>PAUSED</h2>
<button id="btn-resume" class="btn btn-primary btn-full">RESUME RACE</button>
<button id="btn-restart" class="btn btn-secondary btn-full">RESTART RUN (Backspace)</button>
<button id="btn-quit" class="btn btn-danger btn-full">QUIT TO MAIN MENU</button>
</div>
</div>
</div>
<!-- Track Finished Overlay -->
<div id="finish-screen" class="overlay hidden">
<div class="dialog victory shadow-victory">
<h1 class="flash">RACE FINISHED!</h1>
<p class="congrats-sub">CHAMPIONSHIP EXECUTION COMPLETE</p>
<div class="stats-panel">
<div class="stat-row">
<span class="lbl">FINAL TIME:</span>
<span id="fin-time" class="val color-time">00:39.423</span>
</div>
<div class="stat-row" id="fin-pb-row">
<span class="lbl font-small">PERSONAL BEST:</span>
<span id="fin-pb" class="val font-small">00:38.212</span>
</div>
<div class="stat-row" id="fin-delta-row">
<span class="lbl font-small">DIFFERENCE:</span>
<span id="fin-delta" class="val positive font-small">+01.211</span>
</div>
</div>
<!-- Achieved Medal -->
<div class="achievement-container">
<div id="fin-medal-badge" class="medal-giant">π₯</div>
<p id="fin-medal-name" class="medal-title">GOLD MEDAL</p>
<p id="fin-medal-hint">You beat the GOLD target of 00:40.000!</p>
</div>
<div class="next-runs">
<h4 class="title-small">TARGETS COMPARED</h4>
<div class="finish-targets-row">
<div class="finish-target br">Bronze: <span id="fin-br-val">00:55</span></div>
<div class="finish-target si">Silver: <span id="fin-si-val">00:45</span></div>
<div class="finish-target go">Gold: <span id="fin-go-val">00:40</span></div>
<div class="finish-target au">Author: <span id="fin-au-val">00:38</span></div>
</div>
</div>
<div class="victory-actions">
<button id="btn-fin-retry" class="btn btn-primary">RETRY RUN</button>
<button id="btn-fin-menu" class="btn btn-secondary">BACK TO TRACKS</button>
</div>
</div>
</div>
<!-- Creator Zone Editor interface -->
<div id="editor-container" class="screen">
<!-- Main interactive canvas grid of cells -->
<canvas id="editor-canvas"></canvas>
<!-- Sidebar Toolbox Panel -->
<div class="editor-header">
<h1 class="editor-title">MODULAR <span>EDITOR</span></h1>
<div id="editor-size-info">Grid of 32x24 Blocks</div>
</div>
<!-- Palette selector of track units -->
<div class="editor-sidebar styled-scroll">
<div class="section-palette">
<h3>ACTIVE BRUSH</h3>
<select id="editor-draw-mode" class="form-control">
<option value="draw">Brush (Draw)</option>
<option value="erase">Eraser (Remove)</option>
</select>
</div>
<div class="section-palette">
<h3>CORE TILES</h3>
<div class="tile-palette-grid">
<button class="palette-btn active" data-tile-type="road">
<span class="tile-preview p-road"></span>
Asphalt (Road)
</button>
<button class="palette-btn" data-tile-type="start">
<span class="tile-preview p-start">π¦</span>
Grid Start
</button>
<button class="palette-btn" data-tile-type="finish">
<span class="tile-preview p-finish">π</span>
Finish Line
</button>
<button class="palette-btn" data-tile-type="checkpoint">
<span class="tile-preview p-checkpoint">π</span>
Checkpoint
</button>
<button class="palette-btn" data-tile-type="wall">
<span class="tile-preview p-wall">π§±</span>
Solid Wall
</button>
<button class="palette-btn" data-tile-type="ramp">
<span class="tile-preview p-ramp">β</span>
Jump Ramp
</button>
</div>
</div>
<div class="section-palette">
<h3>SPECIALLY SURFACED TILES</h3>
<div class="tile-palette-grid">
<button class="palette-btn" data-tile-type="dirt">
<span class="tile-preview p-dirt">π΅</span>
Dirt Tile
</button>
<button class="palette-btn" data-tile-type="ice">
<span class="tile-preview p-ice">β</span>
Ice Tile
</button>
<button class="palette-btn" data-tile-type="grass">
<span class="tile-preview p-grass">πΏ</span>
Grass Fields
</button>
<button class="palette-btn" data-tile-type="plastic">
<span class="tile-preview p-plastic">π§</span>
Wet Plastic
</button>
</div>
</div>
<div class="section-palette">
<h3>GIMMICK / TRIGGER PADS</h3>
<div class="tile-palette-grid">
<button class="palette-btn" data-tile-type="booster">
<span class="tile-preview p-booster">β‘</span>
Boost Pad
</button>
<button class="palette-btn" data-tile-type="engine_off">
<span class="tile-preview p-engineoff">π</span>
Engine Off
</button>
<button class="palette-btn" data-tile-type="fragile">
<span class="tile-preview p-fragile">π</span>
Fragile Pad
</button>
<button class="palette-btn" data-tile-type="no_steer_brakes">
<span class="tile-preview p-nosteer">π</span>
No-Control Pad
</button>
</div>
</div>
<div class="section-actions">
<h3>TRACK DATA CONFIG</h3>
<div class="form-group">
<label>Track Title</label>
<input type="text" id="editor-track-name" class="form-control" value="My Custom Track">
</div>
<div class="form-group">
<label>Author Target (seconds)</label>
<input type="number" id="editor-target-author" class="form-control" value="30.000" step="0.5">
</div>
</div>
</div>
<!-- Footer Controls -->
<div class="editor-footer">
<button id="btn-editor-test" class="btn btn-action">β‘ TEST DRIVE RUN</button>
<button id="btn-editor-clear" class="btn btn-danger">π CLEAR GRID</button>
<button id="btn-editor-export" class="btn btn-secondary">πΎ EXPORT STRING</button>
<button id="btn-editor-import" class="btn btn-secondary">π IMPORT STRING</button>
<button id="btn-editor-exit" class="btn btn-secondary">π EXIT TO MAIN MENU</button>
</div>
</div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>