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Irreverent Pixel Feats
- Sydney
- https://irreverentpixelfeats.com
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Base structure for my games, using Heaps framework and Haxe language.
A structured database with a local web service to edit it
The general personal libs I use in my Haxe projects.
This prototype was first developed to serve as a demo for a “Game feel” talk in 2019 at the ENJMIN school. It was updated and modernized in 2024.
Haxe port of Box2D, a popular rigid-body 2D physics engine
A shelter simulation game made in 3 days for Ludum Dare 40. Even if the game was submitted to Jam instead of Compo, I still made everything all by myself.
A small Windows script to quickly create redistribuable of an existing simple HL/JS/SWF haxe project.
HeapsIO / hlsteam
Forked from larsiusprime/SteamWrapHaxe native extension for the Steam API
Ink http://www.inklestudios.com/ink/ port from C# to Haxe : So you can run Ink engine directly for all other target platforms (Javascript, Flash, Neko, PHP, C++, Java, etc.), besides C#.