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Adobe's reference implementation of the OpenPBR BSDF

C 368 23 Updated Apr 9, 2026

STGAN-based framework for material appearance editing.

Python 9 2 Updated Oct 30, 2024

Materials for the Neural Shading Course at SIGGRAPH 2025

C++ 168 18 Updated Jan 27, 2026

Artist-Inator: Text-based, Gloss-aware Non-photorealistic Stylization [Computer Graphics Forum, Eurographics Symposium on Rendering 2025]

Python 6 2 Updated Jul 3, 2025

VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of numerical integration routines

C++ 17 5 Updated Mar 25, 2026

Personal site for introduction and portfolio purposes

CSS 1 Updated Feb 4, 2026

My code for the final course assignment within the Computer Vision subject at MRGCV (Master's in Robotics, Graphics and Computer Vision), taught at Universidad de Zaragoza (Spain) during the 2023-2…

Python 2 Updated Sep 18, 2024

fast layer decomposition and updating

JavaScript 47 6 Updated Oct 7, 2023

Code for "Non-line-of-sight transient rendering" in Mitsuba 3 - Full implementation of transient path tracing - pip install mitransient

Python 70 11 Updated Mar 10, 2026

AViSal360: Audiovisual Saliency Prediction for 360º Video

Python 13 3 Updated Mar 17, 2026

(Your)-Transient Auxiliary Library - Toolkit for simulation and analysis of time-resolved light transport captures - pip install y-tal

Python 30 9 Updated Mar 6, 2026

Predicting Perceived Gloss: Do Weak Labels Suffice? [Computer Graphics Forum, Eurographics 2024]

Python 7 2 Updated May 21, 2024

Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project was part of my Master's Thesis "Techniques for real-time spectral rendering"

C++ 4 Updated Feb 26, 2026

SST-Sal: A spherical spatio-temporal approach for saliency prediction in 360º videos

Python 15 1 Updated Aug 31, 2023

Algoritmo de Path Tracer implementado para la asignatura de Informática Gráfica. Matricula de Honor.

C++ 1 Updated May 15, 2021

Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)

Python 4,584 401 Updated Apr 14, 2024

Coherent Line Drawing implementation in Go.

Go 55 6 Updated Apr 13, 2021

Forked for experiments and visualization

Shell 1 Updated Aug 2, 2023

The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.

Jupyter Notebook 53,926 6,319 Updated Sep 18, 2024
HTML 1 Updated Oct 8, 2025

Code for "Non-line-of-sight transient rendering" - Transient path tracing and non-line-of-sight capture simulation for Mitsuba 2

C++ 26 6 Updated Apr 22, 2024

Instant neural graphics primitives: lightning fast NeRF and more

Cuda 17,360 2,058 Updated Feb 2, 2026

A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.

Python 6,021 1,134 Updated Jul 25, 2024

Prácticas de Algoritmia para Problemas Difíciles. Curso 2020-2021

C++ 1 1 Updated May 13, 2021

Prácticas de Informática Gráfica - Photon Mapper

C 1 1 Updated May 15, 2021