v1.10.0
- New multiple viewports feature. You can now split the viewport in a 2x1,1x2 and 2x2 grid (can be enabled from the menu View -> Viewports, or setting
viewer.viewport_modeto"single","split_v","split_h"or"split_vh"), each viewport has its own camera and can be controlled independently, there are also camera presets for orthographic views from each of the main axis. - New camera modes for trackball and first-person controls. (can be enabled from the menu Camera -> Control Modes, or setting the property
viewer.camera.control_modeto"turntable","trackball"and"first_person"). - Added camera trackball visualization (can be toggled from the menu Camera -> Show Trackball or by pressing
B). - Added new
Lines2Drenderable for drawing thin 2D lines. - Added shadows on meshes with normal coloring enabled.
- Lights are now hidden by default, but can be shown checking the
Show lightproperty of the light in the Editor window, the light 3D model was also updated.
Bug fixes:
- Fixed artifacts when rendering objects with transparency in vertex colors or face colors, and with backface culling disabled.
- Fixed bug that broke the Plane renderable.
- Fixed a memory leak on window resize.
What's Changed
- Pull request in preparation for 1.10 release by @ramenguy99 in #31
Full Changelog: v1.9.0...v1.10.0