a minetest server framework thing written in golang
working plugins / features:
- per-account storage (
minetest.ClientData) - inventories (current_player and detached) (
inventory) - authentication without verification (
auth_nopass) - basic shared chat (
basic_chat) - map
- compatability with minetest maps (
map/minetest_mapdriver)- using (
github.com/eliasFleckenstein03/mtmap)
- using (
- multible dimensions (4d, extra uint16 value)
- compatability with minetest maps (
- texture media announce using mth http files (
http_media) - mesh media announce using the standard mt method (
mt_media) - nodemetas from json file (
json_nodemeta)- can be generated using meta_dumper
-
Anon55555 for the AMAZING mt package
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HimbeerserverDE for being able to steal most of the networking code from
-
Fleckenstein for helping me make sense of minetest code
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NOT minetest, as the technical documentation is non existant