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Bladebomber

This game was created during the first RIVES game jam to demonstrate RIV API. This was intentionally made in pure C to demonstrate RIV API and capabilities.

You can play it in your browser here.

Screenshot

Notes

The code was typed fast during a game jam in 3 days, it should not be used seriously as base for a serious game. Files:

  • blabebomber.c - the game implementation
  • gfx.h - configuration of objects and its graphics
  • sfx.h - configuration of sound effects
  • maps.h - all level maps, mapped by Tiled map editor, then generated from a Lua script
  • utils.h - some math utilities

Levels

The maps were designed inside Tiled map editor and can be found in maps directory, all of them were converted to .lua files, then to maps.h file using a minimal lua script in maps/conv.lua.

Compiling

First make sure you have the RIV SDK installed in your environment, then just type make to compile. You can also play it by typing make run.

Authors

  • edubart - programming & sound design
  • isabella - level design & pixel art

The original sprites are based on https://o-lobster.itch.io/simple-dungeon-crawler-16x16-pixel-pack free pixel pack, and credits goes to o_lobster .

Authors

edubart - programming & sound design isabella - level design & pixel art

The sprites are based on https://o-lobster.itch.io/simple-dungeon-crawler-16x16-pixel-pack

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Game made during first RIVES game jam to demontrate RIV C API

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