Skip to content

effie3rd/3rd_training_lua

Repository files navigation

effie's 3rd training lua

日本語 Installation

Static Badge

Make sure 'Auto Frameskip' is disabled

Main Features

  • Smarter dummy
  • Special training modes
  • Several new options and displays
  • UI redesign

Prediction

  • Blocking system completely rewritten
  • Framedata model improved and re-recorded from scratch
  • Now uses subpixel positions and velocity based movement for everything.
  • Able to parry unblockables, tengu stones, seiei enbu, and other nonsense
  • Wakeup prediction - Dummy can now do reversals after loading a savestate.

Menu Redesign

  • Translucent background and readable text!
  • Dummy menu reorganized
    • Select counterattack by move name and button
    • Displays input sequence of special moves
    • Option selects can be chosen as counterattacks (Guard jumps now do not require additional setup)
      • Guard jumps, guard jumps with parry, crouch tech, block and late tech, down forward, forward down, forward forward
  • Button and menu themes
  • Japanese language support

New Options

  • Block after first hit
  • Prefer down parry
  • Red parry every n attacks
  • Counterattack after n attacks
  • Counterattack delay
  • Mash inputs - get out of stuns and holds
  • Auto parry, Universal cancel, Infinite juggle, Infinite projectiles

New Displays

  • Attack Bars: Compact display for comparing the damage/stun of the last two attacks
  • Attack Range: Shows the maximum range of the last 1-3 attacks
  • Blocking Direction: Shows the input the dummy used to block. Good for ambiguous crossups
  • Red Parry Miss Indicator: If you attempted a red parry and failed, red number pops up showing how many frames you were off by.
  • Stun Timer: Shows remaining stun time.
  • Air Time: Colors the opponent blue when they can no longer be juggled. The coloring is delayed by 2 frames so please use the gauge as the source of truth.
  • Parry/Charge
    • Appearance tweak
    • Tweaked follow player code
    • Compact display for parry display
    • 360/720 and Denjin displays added
  • Animated frame advantage numbers

Special Training Modes

  • Defense
  • Jump Ins
  • Footsies
  • Unblockables
  • Geneijin

Miscellaneous

  • Load time improvements: Frame data now loads asynchronously once the game starts; the game window now pops up half a second faster.
  • Random Character Select
  • Force Stage Select
  • Tweaked life/meter/stun refill
  • Fixed an issue regarding recording replay consistency. (Screen darkening sometimes occurs 1 frame later, desynchronizing the playback)
  • Stun value displayed in attack data now reflects the amount of stun the opponent recovered during the attack.
  • Frame advantage calculation now accounts for player movement. (Accurate frame advantage after setups)

Technical Stuff

  • Refactored
  • Added memory addresses
    • velocity, acceleration, stun state, fractional stun value, graphics mode, 360 charge, air timer, timed sa state, denjin state, tengu state, hit with move type, received hit type/strength, parry state, etc.
  • Framedata now uses the following fields:
    • animation level: name, frames, hit_frames, idle_frames, loops, pushback, advantage, uses_velocity, air, infinite_loop, max_hits, cooldown, self_chain, exceptions, landing_height
    • frame level: hash, boxes, movement, velocity, acceleration, loop, next_anim, optional_anim, wakeup, bypass_freeze, projectile, ignore_motion
  • Character Select - Made selection of bosses consistent. Added option to disable selecting bosses and ability to force character selection
  • Updated debug menu

Bug Fixes

  • Fixed detection of connected hits/projectiles
  • Blocking of various attacks and supers
  • The same move performed in frame perfect succession was not blocked
  • Jumping attacks that hit behind a cornered opponent were not blocked
  • Improved the consistency of reversals for charge/360 moves.

Installation

Paste files into 'fbneo-training-mode' directory, overwriting all files.
Click "Training" from fightcade menu to run.

About

Training mode for Street Fighter III: 3rd Strike

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages