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Text rendering for Three.js WebGPU using MSDF fonts.
mrdoob / OpenJPH
Forked from aous72/OpenJPHOpen-source implementation of JPEG2000 Part-15 (or JPH or HTJ2K)
🚂 Thomas the Text Engine – high-performance WebGL 2D/3D text rendering utilities for React-Three-Fiber
The SmythOS Runtime Environment (SRE) is an open-source, cloud-native runtime for agentic AI. Secure, modular, and production-ready, it lets developers build, run, and manage intelligent agents acr…
A city waiting to be built by you 🏙️🔨✨. Threejs Version (一个等着被你建造的城市)
⟁ Toolkit for building Three.js and React Three Fiber Apps for VIVERSE and beyond.
liquidGL – Ultra-light glassmorphism for the web (Liquid Glass)
Realtime procedural jellyfish in the browser using three.js WebGPURenderer.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Collection of PostProcessing effects for Three.js aimed at (mobile) VR
An open source collection of animated, interactive & fully customizable React components for building memorable websites.
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
Created Dissolve effect I saw in a game using GLSL & Three.js.
r3f barrier experiment using depth for the barrier intersection
This is an example of a Rive file working as a texture in ThreeJS