Stars
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
super simple vim plugin to show the list of buffers in the command bar
Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
A language server that offers Lua language support - programmed in Lua
Plugin to toggle, display and navigate marks
A theme-driven, out-of-the-box modern configuration of neovim (HardHackerNvim)💎
LuaHelper is a High-performance lua VSCode plugin, Language Server Protocol for lua.
Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226
The comprehensive .NET Developer Roadmap for 2025 by seniority level.
Simple 3D scene manager in C# and OpenTK / OpenGL
AstroNvim is an aesthetic and feature-rich neovim config that is extensible and easy to use with a great set of plugins
⭐Github Ranking⭐ Github stars and forks ranking list. Github Top100 stars list of different languages. Automatically update daily. | Github仓库排名,每日自动更新
GlazeWM is a tiling window manager for Windows inspired by i3wm.
Command & Conquer: Remastered Collection
Master programming by recreating your favorite technologies from scratch.
A tree like view for symbols in Neovim using the Language Server Protocol. Supports all your favourite languages.
Jump to any definition and references 👁 IDE madness without overhead 🚀
RenderDoc is a stand-alone graphics debugging tool.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
Provides an efficient allocation free async/await integration for Unity.
A privacy-first, self-hosted, fully open source personal knowledge management software, written in typescript and golang.
The draft C++ Reflection Technical Specification
A miniature library for struct-field reflection in C++