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An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
A feature-rich command-line audio/video downloader
An MMO game written in Erlang + PostgreSQL (+ Omnigres) + Zig (+ Raylib), powered by a Nix-based devenv
UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and examples for more than 300 meta tags.
A wonderful list of Game Development resources.
Runtime Editor is a set of scripts, which will help you to implement runtime scene/level editor. Package divided into several parts, could be used together or independently: RTEditor, RTHandles, RT…
Realtime-CSG, CSG level editor for Unity
Demonstrates Different Programming Design Patterns In Unity
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Another fucking c# Steamworks implementation
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
sample code for loading a simple gltf animation using cgltf.
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
This is repository make "Multiplayer Action RPG Template" to be MMORPG game
🌏: Dungeon free resources (terrain & roguelike generation)
A flexible toon shader for the Godot Engine with lots of customisation options.
Template for building GDExtension with godot-zig