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Payload is the open-source, fullstack Next.js framework, giving you instant backend superpowers. Get a full TypeScript backend and admin panel instantly. Use Payload as a headless CMS or for buildi…
Blender Exporter for A-Frame VR
React Popup Component - Modals,Tooltips and Menus — All in one
Converts HTML strings directly into React components and provide a simple way to modify and replace the content.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
🎮 📝 A list of Game Development resources to make magic happen.
Moved to https://github.com/nodejs/node
Create beautiful user interfaces for immersive VR/AR experiences.
An example of how to use the Tilia packages to create great content with VRTK v4.
A toolkit that helps developing/prototyping VR apps.
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
.NET news, announcements, release notes, and more!
A framework for building native Windows apps with React.
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
This repo is used for servicing PR's for .NET Core 2.1 and 3.1. Please visit us at https://github.com/dotnet/runtime
A starter template for TypeScript and React with a detailed README describing how to use the two together.
Library for cross-platform app development.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
ML.NET is an open source and cross-platform machine learning framework for .NET.
Cofoundry is an extensible and flexible .NET Core CMS & application framework focusing on code first development
Helpers for using System.Reactive with INotifyPropertyChanged and INotifyCollectionChanged
ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0.
Simple, unambitious mediator implementation in .NET