B.S. CS (Systems + SWE) '26 @Purdue, fullstack developer @BlissRoms
- West Lafayette, Indiana
-
17:30
(UTC -05:00) - https://ericswpark.com
- @ericswpark.com
- in/ericswpark
- @ericswpark@tilde.zone
Highlights
Stars
4
stars
written in C++
Clear filter
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A brief computer graphics / rendering course