Add 0x prefix to pushArg #11
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pushArgsmust have the0xprefix, otherwise they will be incorrectly interpreted as decimal instead of hex.For example, puzzle 9 is currently printed like this:
The evm.codes playground will interpret
PUSH1 14as the bytecode600e(0eis 14 in hex), and not6014as expected.This PR will update
pushArgsso it has the0xprefix. So puzzle 9 will look like this: