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Pure C# WebAssembly toolchain for .NET - interpreter, AOT transpiler, NativeAOT builder, and component-model bindgen
converting markup JSON attribute into SSML
Libraries for deterministic mathematics, geometry, and physics.
Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
A modular lexer for DSLs, featuring a simple mathematics DSL.
A highly configurable sound overhaul mod that adds new sound effects while improving vanilla sounds too.
Per-object shadow implementation using Unity SRP.
Optimized NuGet package with minimum memory allocation designed to help you convert strings to name cases such as Pascal, Camel, Kebab, Snake, Macro, Train and Title
GUI Tool To Remove Ads From Various Places Around Windows 11
Crowdsourcing better titles and thumbnails on YouTube
Small examples of .NET compiling to wasi-wasm via NativeAOT-LLVM
This repository hosts the source code for the Stride documentation. Contributors can follow the build instructions provided to run the website locally.
Pure C# 3D real time physics simulation library, now with a higher version number.
Flax Engine – multi-platform 3D game engine
The OpenTF Manifesto expresses concern over HashiCorp's switch of the Terraform license from open-source to the Business Source License (BSL) and calls for the tool's return to a truly open-source …
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
A collection of JSON schema files including full API
A library for panning and zooming elements using CSS transforms 🔍
A work-in-progress chess bot written in C#
.NET embedding of Wasmtime https://bytecodealliance.github.io/wasmtime-dotnet/