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@HexSleeves HexSleeves commented Jan 17, 2023

Migrates the crab from before the bones_ecs merge:

  • Add back crab entity
  • Add random back to jumpy core
  • Fixes crab being stuck in fleeing state

Something I noticed while play testing is sometimes the crabs goes into a corner and doesn't move again. It does not happen every play through so there must be an edge case somewhere.

@zicklag zicklag changed the title add back crab entity to jumpy core feat: migrate crab to jumpy core. Jan 17, 2023
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zicklag commented Jan 17, 2023

Awesome, thanks! 🎉 I'll test this out as soon as I get the chance!

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zicklag commented Jan 17, 2023

bors merge

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zicklag commented Jan 17, 2023

bors cancel

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bors bot commented Jan 17, 2023

Canceled.

bors bot pushed a commit that referenced this pull request Jan 17, 2023
This satisfies the crab portion of #554.

- Add back crab entity
- Add random back to jumpy core
- Fixes crab being stuck in fleeing state

Something I noticed while play testing is sometimes the crabs goes into a corner and doesn't move again. It does not happen every play through so there must be an edge case somewhere.

Co-authored-by: Zicklag <zicklag@katharostech.com>
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zicklag commented Jan 17, 2023

bors merge

bors bot pushed a commit that referenced this pull request Jan 17, 2023
Migrates the crab from before the bones_ecs merge:

- Add back crab entity
- Add random back to jumpy core
- Fixes crab being stuck in fleeing state


Co-authored-by: Zicklag <zicklag@katharostech.com>
@zicklag zicklag mentioned this pull request Jan 17, 2023
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bors bot commented Jan 17, 2023

Pull request successfully merged into main.

Build succeeded:

@bors bors bot changed the title feat: migrate crab to jumpy core. [Merged by Bors] - feat: migrate crab to jumpy core. Jan 17, 2023
@bors bors bot closed this Jan 17, 2023
@HexSleeves HexSleeves deleted the crab_entity branch January 29, 2023 02:57
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2 participants