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[Merged by Bors] - feat: add new item throw behaviors. #647
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functionality to the current item selection. Convert the PlayerEvent enum into a struct with systems for use in Commands. This replaces the handle_player_events system because of timing issues.
based on negative or positive y throw velocity. Also fix a small comment typo due to the new PlayerEvent & a couple of clippy warnings.
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Great job on this, and you got more deletions than you have additions! 🎉
bors merge
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Add differing throw types and add their functionality to the current item selection. Convert the PlayerEvent enum into a struct with systems for use in Commands. This replaces the handle_player_events system because of timing issues. Closes: #628 Co-authored-by: Zicklag <zicklag@katharostech.com>
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Add differing throw types and add their functionality to the current item selection. Convert the PlayerEvent enum into a struct with systems for use in Commands. This replaces the handle_player_events system because of timing issues. Closes: #628 Co-authored-by: Zicklag <zicklag@katharostech.com>
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Add differing throw types and add their functionality to the current item selection. Convert the PlayerEvent enum into a struct with systems for use in Commands. This replaces the handle_player_events system because of timing issues. Closes: #628 Co-authored-by: Zicklag <zicklag@katharostech.com>
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Add differing throw types and add their functionality to the current item selection. Convert the PlayerEvent enum into a struct with systems for use in Commands. This replaces the handle_player_events system because of timing issues. Closes: #628 Co-authored-by: Zicklag <zicklag@katharostech.com>
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Add differing throw types and add their functionality to the
current item selection.
Convert the PlayerEvent enum into a struct with systems for use in
Commands. This replaces the handle_player_events system because of
timing issues.
Closes: #628