fix: implement kill callback for all rendered elements #777
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All elements that act as a spawner (except for the fish school since the spawner acts as the parent element holding the inner fish elements) now have a Spawner component that will be discovered during the "delete element" process.
I also updated the ElementKillCallback ulid string since I just created it manually in the previous ticket and only recently learned of a way to generate a true random ulid string.
We should consider refactoring the fish school spawner to properly behave like a spawner containing entities.